Jimmy Higgins
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Top down?! Are you for fucking real?
Like in Flight Simulator where you can fly high above the clouds or go close to the grass - it uses a "level of detail" technique which I call "top down".Top down?! Are you for fucking real?
If not observed closely I think wind can be approximated rather than always being simulated on a quantum level. Flight Simulator also simulates wind pretty accurately including wind going over hills and mountains.How do you top down the fucking wind, ie air masses that impact everyone along the way?!
Air masses are massive accumulations of gases (particles with no dense of inhibition) joined up as a fluid that acts in predictable ways as if they were part of a fluid comprised of oceans of gas particles.
If not observed closely I think wind can be approximated rather than always being simulated on a quantum level. Flight Simulator also simulates wind pretty accurately including wind going over hills and mountains.How do you top down the fucking wind, ie air masses that impact everyone along the way?!
Air masses are massive accumulations of gases (particles with no dense of inhibition) joined up as a fluid that acts in predictable ways as if they were part of a fluid comprised of oceans of gas particles.
BTW Flight Simulator begins with satellite imagery, etc, and using Machine Learning it generates 3D buildings and trees and grass... rather than starting with the building blocks like Minecraft....
I think I am probably in a video game too - an extremely advanced one but like Flight Simulator I think it would involve Machine Learning.Flight simulator is a fucking game.
I think Flight Simulator is heading in the right direction. Future versions would be even more realistic. The weather impacting people doesn't require a simulation to simulate everything on a quantum level.... note that Flight Simulator also simulates the current weather conditions for the part of the world you're in.Airplanes in real life fly on all of the wind, as well as people being impacted by the weather the air masses bring about.
I wrote in post #304:If the wind doesn't exist until someone goes to look at it, then the moment someone measures it, the simulation has to calculate backwards from all the observed effects that have been measured/noticed to flesh out the details in such a way that they match every possible effect it could have on everyone.
Which means that before they create the wind in an up-until-that-minute uninhabited spot, they have to make sure that the follow-on winds in any two or ten inhabited spots all match. That it's not physically impossible for point A and point B to measure the wind they actually measured.
And the only way to do that is to simulate the wind in the uninhabited spot FIRST, so the developing effects all match, whether someone goes to measure it or not.
I think I am probably in a video game too - an extremely advanced one but like Flight Simulator I think it would involve Machine Learning.Flight simulator is a fucking game.
I think Flight Simulator is heading in the right direction. Future versions would be even more realistic. The weather impacting people doesn't require a simulation to simulate everything on a quantum level.... note that Flight Simulator also simulates the current weather conditions for the part of the world you're in.Airplanes in real life fly on all of the wind, as well as people being impacted by the weather the air masses bring about.
Except that science implies we are the ones learning, not the machine. There is no evidence of "machine learning" unless you want to say evolution is machine learning... when it isn't a process that has improved itself.I think I am probably in a video game too - an extremely advanced one but like Flight Simulator I think it would involve Machine Learning.Flight simulator is a fucking game.
Quantum level? So you apparently still don't understand how quantum mechanics could be used to model a simulation. You think that somehow the programming is top down. Like tumors growing in someone's abdomen. Top down.I think Flight Simulator is heading in the right direction. Future versions would be even more realistic. The weather impacting people doesn't require a simulation to simulate everything on a quantum level.... note that Flight Simulator also simulates the current weather conditions for the part of the world you're in.Airplanes in real life fly on all of the wind, as well as people being impacted by the weather the air masses bring about.
So, the me is not being simulated, nothing about me is a simulation, but everything else is simulated. Is that what you are saying? It's the matrix, correct? Everyone is being fooled for some unknown purpose.I think I am probably in a video game too - an extremely advanced one but like Flight Simulator I think it would involve Machine Learning.Flight simulator is a fucking game.
Flight Simulator uses a lot of machine learning:Except that science implies we are the ones learning, not the machine. There is no evidence of "machine learning" unless you want to say evolution is machine learning... when it isn't a process that has improved itself.
Yeah at the moment I've just been considering traditional computer based simulations...Quantum level? So you apparently still don't understand how quantum mechanics could be used to model a simulation.
Flight Simulator simulates hurricanes too. I disagree that a hurricane has to always be simulated on atomic level... in weather simulations they are far less detailed than that yet they are somewhat accurate on a global level..... ("level of detail" involves things calculated differently if up close vs far away) In the future hurricanes would be able to be simulated even more accurately.......I bring up air masses, because those contain huge amounts of particles that interact with the world around them... just like a hurricane. A hurricane over land shears. Hurricanes in environments of vertical shear weaken. Air masses are impacted by other air masses and the environment around them. It is compressible (proven via air pressure), meaning it contains lots of widely spaced particles that can expand and contract. So the top down idea is crap because we know air masses would need to be modeled down to some resolution of the molecules and not top-down.
You seem to think you have better insights about the topic - but I think machine learning is a key idea which you thought I just made up...For a person that thinks we are in a simulation, you have given the concept almost no actual thought, like a bible thumping Christian who hasn't actually read that much of the Bible.
It could be like the Roy game in Rick and Morty....So, the me is not being simulated, nothing about me is a simulation, but everything else is simulated. Is that what you are saying? It's the matrix, correct? Everyone is being fooled for some unknown purpose.
Perhaps I misunderstood. Perhaps you know what machine learning is but you just think there is no evidence it is used in our possible simulation. Well machine learning can be thousands or millions or more times more efficient than straight-forward simulations....Except that science implies we are the ones learning, not the machine. There is no evidence of "machine learning" unless you want to say evolution is machine learning... when it isn't a process that has improved itself.excreationist said:I think I am probably in a video game too - an extremely advanced one but like Flight Simulator I think it would involve Machine Learning.
Except you never actually provide any information for this. Or back up... or even the slightest idea how to falisify, observe, or prove it. You just say "Elon Musk!" and "I think we might be in a simulation", and that's it. Hundreds of posts with nothing more. There is a quantum foam with basic building blocks of matter coming into and out of existence, potential bits and bytes that form the simulation... and you just cite Flight Simulator. Lazy!Perhaps I misunderstood. Perhaps you know what machine learning is but you just think there is no evidence it is used in our possible simulation.Except that science implies we are the ones learning, not the machine. There is no evidence of "machine learning" unless you want to say evolution is machine learning... when it isn't a process that has improved itself.excreationist said:I think I am probably in a video game too - an extremely advanced one but like Flight Simulator I think it would involve Machine Learning.
That's great. In our simulation, the simulation is dying, with entropy always increasing, order always disordering... this learning simulation isn't learning.e.g.
https://phys.org/news/2021-05-machine-cosmological-simulations.html
Based on Elon Musk's quote about billions of video games it would follow that they'd be as efficient as possible. So machine learning or an even more efficient/powerful technique would be used.
Machine learning can also be used to generate incredibly creative photorealistic images:
I think if an AI can generate hundreds of cartoons involving a baby panda wearing headphones using a blue light saber (and photorealistic scenes based on natural language) then it can approximate quantum foam: (because quantum foam is technically straight-forward but the logic involved to generate those cartoons or photos isn't straight-forward)....There is a quantum foam with basic building blocks of matter coming into and out of existence, potential bits and bytes that form the simulation... and you just cite Flight Simulator. Lazy!
Machine learning happens BEFORE the main simulation - during "training".That's great. In our simulation, the simulation is dying, with entropy always increasing, order always disordering... this learning simulation isn't learning.e.g.
https://phys.org/news/2021-05-machine-cosmological-simulations.html
Based on Elon Musk's quote about billions of video games it would follow that they'd be as efficient as possible. So machine learning or an even more efficient/powerful technique would be used.
Machine learning can also be used to generate incredibly creative photorealistic images:
Why in the heck (am I still responding?) would a simulation that is Top-Down, simulate down to the quantum level?I think if an AI can generate hundreds of cartoons involving a baby panda wearing headphones using a blue light saber (and photorealistic scenes based on natural language) then it can approximate quantum foam: (because quantum foam is technically straight-forward but the logic involved to generate those cartoons or photos isn't straight-forward)
You are stuck in the rut of 'well it's possible'. Yeah sure, it's possible. Just about anything can be possible with enough energy.Machine learning happens BEFORE the main simulation - during "training".That's great. In our simulation, the simulation is dying, with entropy always increasing, order always disordering... this learning simulation isn't learning.
And aren't people going to get curious? Aren't people going to discover the simulation eventually? I mean if you are going to take the path that we can simulate quantum foam, QM and anything and everything that is logically and naturally "weird," why not just fess up and say that we've discovered that it's all a simulation?Why in the heck (am I still responding?) would a simulation that is Top-Down, simulate down to the quantum level?
You keep contradicting your own statements.
You are stuck in the rut of 'well it's possible'. Yeah sure, it's possible. Just about anything can be possible with enough energy.Machine learning happens BEFORE the main simulation - during "training".
That isn't the question. The question is how does one go about observing being inside a simulation.
There is added self-serving irony that we are in the simulation, and the simulation is about us.And aren't people going to get curious? Aren't people going to discover the simulation eventually? I mean if you are going to take the path that we can simulate quantum foam, QM and anything and everything that is logically and naturally "weird," why not just fess up and say that we've discovered that it's all a simulation?Why in the heck (am I still responding?) would a simulation that is Top-Down, simulate down to the quantum level?
You keep contradicting your own statements.
You are stuck in the rut of 'well it's possible'. Yeah sure, it's possible. Just about anything can be possible with enough energy.Machine learning happens BEFORE the main simulation - during "training".
That isn't the question. The question is how does one go about observing being inside a simulation.
If we can never "prove" that it's a simulation, if everything we discover about the universe gets tossed onto the argument that we can simulate that too, then what the fuck is the fucking point? How do you ever get to demonstrate that it's a simulation? Is that part of simulation dogma, that those in the simulation can never discover the simulation? Sounds kinda like woo to me.
Like how in Flight Simulator 2020 when you get close enough it shows the grass, when observe closely enough in our world you can observe quantum phenomena. Using machine learning it can also take quantum phenomena into account on a large scale. The purpose is to be indistinguishable from reality without having to always simulate the 1057 atoms in the Sun, etc.Why in the heck (am I still responding?) would a simulation that is Top-Down, simulate down to the quantum level?
You keep contradicting your own statements.
I'm also saying that in the future there would probably be billions of these simulations so it would seem likely that we're in one of them.You are stuck in the rut of 'well it's possible'. Yeah sure, it's possible. Just about anything can be possible with enough energy.Machine learning happens BEFORE the main simulation - during "training".
Well it is meant to be indistinguishable from reality so you can't know for sure.That isn't the question. The question is how does one go about observing being inside a simulation.
In the machine learning top-down kind of simulation the stars and our Sun would be approximated. So distant stars wouldn't be constantly simulated using 1057 particles at once... but an image of those stars would look like that if a person were to view them. I'm saying they would still be simulated to some degree when not directly observed.Try this, the whomever that are simulating our universe has no idea we exist in the model. We are less that a spec of a piece of dust on the penis of a tardigrade (I will beat anyone who fact checks that! into a pulp), that our existence has gone undetected and wholly unnoticed by the simulation.
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Yes like in the video game "No Man's Sky" there are 18 quintillion different planets but it focuses on the planet you are currently visiting. (though I think in our simulation it still simulates phenomena very very roughly when not directly observed)There is added self-serving irony that we are in the simulation, and the simulation is about us.
That's like saying that the 18 quintillion different planets in "No Man's Sky" (and their animals) have to be constantly simulated to the grass scale just in case the player is anywhere on any particular planet. Video games are usually optimized to be as efficient as possible. Constantly simulating all of the planets to the grass scale when there is only one player is unnecessary and too CPU intensive so it wouldn't happen in a practical video game.Try this, the whomever that are simulating our universe has no idea we exist in the model. We are less that a spec of a piece of dust on the penis of a tardigrade (I will beat anyone who fact checks that! into a pulp), that our existence has gone undetected and wholly unnoticed by the simulation.
Yes like in the video game "No Man's Sky" there are 18 quintillion different planets but it focuses on the planet you are currently visiting. (though I think in our simulation it still simulates phenomena very very roughly when not directly observed)There is added self-serving irony that we are in the simulation, and the simulation is about us.
That's like saying that the 18 quintillion different planets in "No Man's Sky" (and their animals) have to be constantly simulated to the grass scale just in case the player is anywhere on any particular planet. Video games are usually optimized to be as efficient as possible. Constantly simulating all of the planets to the grass scale when there is only one player is unnecessary and too CPU intensive so it wouldn't happen in a practical video game.Try this, the whomever that are simulating our universe has no idea we exist in the model. We are less that a spec of a piece of dust on the penis of a tardigrade (I will beat anyone who fact checks that! into a pulp), that our existence has gone undetected and wholly unnoticed by the simulation.
In the Roy game in Rick and Morty it turned out that Morty was the only real person within that game though at the time he temporarily wasn't aware of that....That's not a simulation, that's solopsism.
Right, it's goofy.If this a simulation there is nothing I can do about it, no worries.
If this is not a simulation there is nothing I can do about it, no worries.
Go with the flow bro.
Right, it's goofy.If this a simulation there is nothing I can do about it, no worries.
If this is not a simulation there is nothing I can do about it, no worries.
Go with the flow bro.
How would you ever learn that its a simulation if everything is perfectly simulated, as claimed? So you can't know if its a simulation and you cannot know if it isn't a simulation. So pursuing knowledge about whether it is a simulation is the dumbest thing you can do. The simulation salesmen are just like god salesmen.
Come to think of it, pursuing any knowledge at all is just as dopey because its all a dog and pony simulation. Bread and circus, bread and circus, bread and circus forever.