For anyone that is interested in really learning about how hard it is to travel throughout our solar system in a very fun way, check out the FREE demo of the space simulation game, Kerbal Space Program (KSP) here ->
https://kerbalspaceprogram.com
It is a fantastic game (available on Steam, by the way), lots of mods available, but the base game is simply fantastic.
Suffice to say, without reading about orbital mechanics, you will be hard pressed to so much as get a rocket out of atmosphere... never mind establishing a circular orbit, performing rendezvous, plotting transfer orbits to the moons (yes, I said moons - their star system is a bit different than ours, heh), landing in various gravities and atmospheres, returning home, transferring to other planets... mining resources to produce fuel, creating satilites for science and research, creating space stations....
And all of that has to be built from basic parts unlocked by doing science missions from an extensive tech tree.
best.space.game.ever. And super accurate. Just look at the "readme" patch notes. Exceprt (to see the level of detail in this):
Bug Fixes and Tweaks:
Thermal:
* Vessels which are splashed will now have much higher convective coefficients making them cool to ambient temperature faster.
* Removed node size from being taken into account for stack occlusion. Added custom drag cubes for remaining hollow parts.
* Parachute heating/burning.
* Fix for bug in FI dealing with unpacking vessels at analytic warp (>=1000) rates.
* Fixed conduction on service bays. Added Module Conduction Modifier to help service bays not incinerate their contents & configs updated
* Updated emissivity for spaceplane configs.
* Lowered heat production on LV-N.
Resources:
* Replaced overheat mechanic of the ISRU and drills with a skill-based mechanic.
* Removed Overheat Throttle mechanic.
* Increased mass of Ore tanks to match wet/dry ratio of stock tanks.
* New values for physics global drag and lift multipliers.
* Added a CoP offset calculation to procedural fairings
* Fix for the aero debug drag arrows switching directions. Added body lift arrows (cyan)
* Fixed occlusion on mk2 docking port.
* Fix for Laythe's atmosphere.
Solar Panels:
* Solar panels now use the proper inv square from FI's solar flux.
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