lpetrich
Contributor
I will here discuss the geometries of video-game game worlds.
I first consider two-dimensional ones, ones with the geometry of a flat surface. These ones have two main kinds of viewpoint, vertical and horizontal. A third one, oblique or axonometric, with an intermediate viewpoint, is essentially a variant of vertical viewpoint. Board games have been played for centuries, and they are essentially 2D with vertical viewpoints.
Many 2D games have only a partial view of the game world, a view of only a certain region. This view window is usually controlled by the player, whether directly or indirectly. A common form of indirect control is moving the game's player character, with the view window moving to stay centered on that character. Horizontal-viewpoint games with that feature are often called sidescrollers, from the view window moving sideways.
The first video games used simple geometric shapes, but by the late 1970's, sprites became common, small pictures of characters and scenery and the like that are overlaid onto the game-world display. The first game console to use sprites was the Fairchild Channel F, released in 1976, though the most successful early sprite user was the Atari 2600, released the next year.
I first consider two-dimensional ones, ones with the geometry of a flat surface. These ones have two main kinds of viewpoint, vertical and horizontal. A third one, oblique or axonometric, with an intermediate viewpoint, is essentially a variant of vertical viewpoint. Board games have been played for centuries, and they are essentially 2D with vertical viewpoints.
Many 2D games have only a partial view of the game world, a view of only a certain region. This view window is usually controlled by the player, whether directly or indirectly. A common form of indirect control is moving the game's player character, with the view window moving to stay centered on that character. Horizontal-viewpoint games with that feature are often called sidescrollers, from the view window moving sideways.
The first video games used simple geometric shapes, but by the late 1970's, sprites became common, small pictures of characters and scenery and the like that are overlaid onto the game-world display. The first game console to use sprites was the Fairchild Channel F, released in 1976, though the most successful early sprite user was the Atari 2600, released the next year.