Don2 (Don1 Revised)
Contributor
The join might not be seamless if the velocities of the objects don't match up perfectly but I guess that could count as continuous.A single video can be multiple videos strung together. With AI VIDEO CREATION tools you can do that by specifying the initial frame as the last frame from the last video. That will give you a second video but you can use traditional tools to merge them.A single AI output video.Define continuous.
I suppose that would mean the "derivative" is discontinuous.
I think none of the video is related to AI. It is just from a computer game called Microsoft Flight Simulator 2020 and the aircraft model would have 100% been made by humans. There are hotkeys that allow the view of things to be changed. The YouTube description says "Pure MSFS gameplay - no AI".In the video in question, the alleged camera changes several times. After the second time, there are changes I listed. Did you look? That is probably one of the points where it was stitched together. On the other hand, the AI itself could have gotten confused if instructed to switch camera angle in its prompt. Either way, did you look at the three features at ~20 vs ~24 seconds?Parts of the video stay consistent - e.g. the characters and scene keep on looking the sameDefine coherent and coherence.
Yes, I saw that in the youtube description. Any errors in the graphics or seeming like a thing should not be there or out of view or whatever may have more to do with the graphics algorithm than AI since "AI" per se isn't being used. These kinds of graphics artifacts and perspective issues are more oddities with video games, like say, clipping for example. So, back to the observations: it appears it isn't that the sign has changed contents, it's a different sign but its appearance at the spot isn't so realistic...same with the legs in one view exactly hiding all the pieces behind it in one view, but the other way in the other view---that is too much a coincidence in real life, but not in video game graphics.
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