• Welcome to the Internet Infidels Discussion Board.

According to Robert Sapolsky, human free will does not exist

In his book on QM David Bohm made a passing reference to an uncertainty principle of the mind. Paraphrasing as I remember it the more you try to increase the precision the more dispersed the thinking becomes.

That makes sense. I have heard it said that an ordinary soldier sees a flat battlefield, while the masterful general sees a multi-contoured surface (or something like that). Seems like the same concept.

As a lawyer, a nearly 4-year litigator in a specialized area of the law, I often see all sorts of issues that many other lawyers (and even judges who do not see the same sort of cases over and over again) do not see. And once I crack through the superficial issue posed by the other side, I often find multiple issues hiding beneath the surface, with each sub-issue having further sub issues. In the final analysis, practically everything (if not everything) is unique when viewed with sufficient care and from the right perspective.

There is no special engineering or science logic per se. Deductive and inductive reaoning is the same however it is applied.

I was not suggesting any difference in the logic applied by philosophers, scientists, engineers or anyone else. Logic is the same in all endeavors when properly applied. The difference in approach I was suggesting between philosophers, on the one hand, and scientists and engineers on the other hand, is on the objective of the analysis. In my experience, philosophers tend to be interested in examining problems that have no objectively correct solution, while scientists and engineers tend to be interested in discovering and applying objective rules to achieve practical results. They all use logic, but they do so to different ends. At least that has been my experience / observation.
 
  • Like
Reactions: DBT
There is no special engineering or science logic per se. Deductive and inductive reaoning is the same however it is applied.

Science is tied to unambiguous defined physical units of measures.

Therrer are basic principles like conservation and causality.

In philosophy obvious in this thread terms are never precise, there is no agreed upon definition of free will and determinism.

So it becomes if this definition then that means ….

My response will be if this detestation how would it play out in reality if it is true, with examples. If not then it is just fanciful daydreaming.

As Hercule Poirot would say, exercising the little grey cells. Pretty much why I parachute on on the philosophy forum from time to time. I heard it said the best entertainment is leaning something new.

In his book on QM David Bohm made a passing reference to an uncertainty principle of the mind. Paraphrasing as I remember it the more you try to increase the precision the more dispersed the thinking becomes.
I mean, I offer examples; they are concrete and quite close to something you can observe yourself.

This is why I say "download and play some Dwarf Fortress", so I have a common and shared concrete example which can be discussed.

In Dwarf Fortress, for instance, there is a component roughly equal to the bizarreness of the Quantum Mechanical realm: the pRNG, the thing that rolls the dice and forces otherwise ambiguous events to resolve in one decided way... Or to leave the dice unrolled until later when it needs to have been decided, and then it will be treated as having always been that way!

You can take the frames of the game, save each, and create a static block from the product.

It also has autonomous entities within it that, while deterministic, have literally "probabilistic" elements to their decision making, insofar as they are linked explicitly to the pRNG.

You can see how it all works with the blessed simplicity of binary logic on a machine capable of opening a debugger; there is even a very powerful debugger already developed and readily available for use called "DFHack".

You can follow along with everything I say, and actually use computing terms because it's a computer program, and experiment instead using the language of compatibilistic free will.

You could answer, for instance, that you would not tolerate a drunken thing whose constant state of internal rage and love of fighting which regularly intersect with the randomness that forces it to choose, but only based on its own nature, what it will do.

Even in this deterministically probabilistic setting, it's not the fault of the RNG, at least at that point in time, that he became such.

In fact, it could be his own need to wander, and the fact of a sudden rainstorm, all products of the procedural random number generator, that caused him to be out under the rain in the Spring of the Year 102 and to be put in this state of internal rage.

The one place this departs from the game is that here we consider a dwarf capable of asking the question "how do I end this state of rage? Do I? Do I even acknowledge that it is real?"; or even we might consider the idea of a dwarf who is surrounded by messages to do so, following several bloody incidents, one of them including a gelding blow to the mayor, and the second leading to another dwarf getting VERY good at crutch walking.

If the dwarf refuses to seek help for this, one could say they are rather a failure of a dwarf, and whatever nature made would at some point be better to isolate in some manner of asylum where they are kept as happy as possible, and as mentioned, isolated; but the dwarf cannot be allowed to remain free either.

In some respects, the responsibility of the pRNG coalesces to become the dwarf bearing said responsibilities forward.

Yet, we cannot say that this is the only way a dwarven world can be. It is not the only way THAT dwarf can be.

We can actually create a parallel world and see what happens when that dwarf is NOT in a constant state of internal rage. You just save the game, copy, paste, reload, and bam, there it is, events unfolding onwards from 102 in a way where that dwarf BUT without that personality trait makes different decisions, better decisions, and far less violent ones.

Likewise, you can create a world where... The whole world is entirely different in every way, where there aren't even any dwarves in the first place, and where zombies endlessly spawn and senselessly kill one another forever everywhere.

One thing about the dwarves is that they have the ability to hold a "will" in the sense I describe: a dwarf can have a list of actions to perform to attempt a task, and can observably encounter specific conditions which prevent the completion of that will.

For instance, let's assume that one dwarf with the anger problems encounters a suddenly locked door while executing the will "go to get a keg, bring it to the dining hall, and drink" while their need to fight is very very distracting to them (meaning their internal state uses whatever randomness to often select this need for execution).

Because some of these factors are clearly owing to the system state that composes the specific dwarf, some are owing to the "raw values" defining all dwarves in this world, and some are owing to the particular outputs of the pRNG as is filtered from pointedly probabilistic yet deterministic outcomes to long term statistical certainties (like the fact that this dwarf WILL leave a body on the floor this time because some dumbshit let him be Captain of the Guard, whose uniform includes a VERY sharp axe).

You can say with certainty that if this dwarf finds a locked door along his path, his will will be constrained and in so doing, a very violent outcome will be avoided.

Instead, he will find himself locked in the temple, alone, with nobody to attack.

Because he has a hair trigger, however, he decides to attack one of the statues in the temple, moments before the full moon.

He transforms into a werelizard, to find himself stationed in a tower, trapped permanently, keeping watch for Invaders.

And now we switch perspectives.

It also happens to be MY fault because as Bruce points out, the actual "god: TzimTzum" in this play is a human being, and doesn't have a clue what's actually about to happen until it does. They have a sort of omnipotence: they can actually reach out and access alternatives, but this doesn't allow them to change "what happens when they don't interfere"; and omniscience, too! Look, I can look at any state in all the world and even scrub through the frames which were explored by the pRNG and do the same at any given moment, at least of the ones I've already observed.

Arguably, there is a certain outcome in all cases, an unavoidable fate for any situation where the creator does not intervene: a few seasons pass and every dwarf that shows up to that place to live there starves to death or dehydrates to death or otherwise dies.

The entire game is defined in some way by driving one's access of the deterministic system through the alternatives, selecting whichever one (or more) is least likely to suck, and seeing what happens.

You can see which elements of the literal moment, the frame, are responsible for whatever outcomes of the next, and also what outcomes they could be responsible for; you can actually look at the things the pRNG "could" choose arrayed before the modulo is applied to the output to get a remainder.

Humans use much more sensible and determined methodologies than rolling a glorified dice to determine our next decisions; in fact, most of the use of the pRNG is there to simulate the much more sensible and deterministic sorts of decisions a human might make; the pRNG would ideally be replaced with coding that better correlates the output to the events of the dwarf's life and thoughts as determined by their life and thoughts, but alas!

For the dwarf, much more of that comes down to directly statistically uncorrelated data... But as noted, this does not erase the statistically correlated data: no matter what pRNG you put on that dwarf, they are about to go get drunk and fight and hack off half someone's limbs as they bleed out and vomit everywhere, leading to a large-scale riot and many, many deaths.

It is not that this "must" happen. There are plenty of times and places where this doesn't happen. There's even a world you can observe where it doesn't, given a wildly different and very specific pRNG seed.

If I was to design a universe like ours so as to play a game such as that in it, I would need such a mechanism as quantum mechanics, which might force the universe to never really sit at an outcome that would be ambiguous in the first place.

But I agree, Steve, that concrete examples are important. That's why I describe and use this one, and why I'm so disappointed that nobody else here seems to take the time to understand it.

One of the reasons I speak with the authority I do on the subject is because I looked very carefully to see if I could find such concrete examples.

In fact, the concrete examples are what I built my understanding on the topic up from.
 
A hint, it has nothing to do with ''noise overcoming signal
Dude, of you can't see the "noise" and the "signal" in "an object moves freely towards its trajectory until constrained by an outside force", I have the greatest pity for you.

That just shows that you still fail to grasp the nature of determinism.....that if the trajectory of an object is determined there can be nothing to constrain it. And when its trajectory is eventually constrained or terminated, that termination also determined. That, given determinism, it can't be otherwise.

That - given determinism - what you feel as will, a desire, an urge to act, is determined as is the action that follows. The action that follows, given determinism, is not constrained, it must happen as determined.

That is according to how you, yourself define determinism.
 
How does that relate to free will? QM is not the decision maker. That is the role of a brain. Decisions are not based on QM probability, decay or chance, but a brain that has the ability to acquire and processes information and respond in a rational manner, evolution and neural architecture.
Exactly.

So you are now a compatibilist?

Not a hope of that happening.

The issue is free will as compatibilists define it to be. That their definition of free will has nothing to do with free will.

Acting according to your will has nothing to do with freedom of will when will itself is determined by elements beyond its control. Will plays no part in acquiring and processing information. Will does not even form until late in the process, brought to consciousness in the form of thought and an urge to act.

Mind/consciousness as an expression of the activity of a brain. Where it is the state of the brain (adequate determinism), not free will, that determines how we think, what we think and what we do in any given circumstance.
 
if the trajectory of an object is determined there can be nothing to constrain it.
Do you not understand Newton's second law and what momentum is? These are simply just different perspectives on the nature of momentum.

You already even admitted it's a perfectly valid perspective.

Because... Its a discussion about the fact that forces were imparted and where they came from specifically.
 
Not a hope of that happening
And this is why we know you are here in bad faith.

You have zero intentions of changing your views no matter how rational they are or are not. They are religious beliefs for you, not rational ones.
 
In his book on QM David Bohm made a passing reference to an uncertainty principle of the mind. Paraphrasing as I remember it the more you try to increase the precision the more dispersed the thinking becomes.

That makes sense. I have heard it said that an ordinary soldier sees a flat battlefield, while the masterful general sees a multi-contoured surface (or something like that). Seems like the same concept.

As a lawyer, a nearly 4-year litigator in a specialized area of the law, I often see all sorts of issues that many other lawyers (and even judges who do not see the same sort of cases over and over again) do not see. And once I crack through the superficial issue posed by the other side, I often find multiple issues hiding beneath the surface, with each sub-issue having further sub issues. In the final analysis, practically everything (if not everything) is unique when viewed with sufficient care and from the right perspective.

There is no special engineering or science logic per se. Deductive and inductive reaoning is the same however it is applied.

I was not suggesting any difference in the logic applied by philosophers, scientists, engineers or anyone else. Logic is the same in all endeavors when properly applied. The difference in approach I was suggesting between philosophers, on the one hand, and scientists and engineers on the other hand, is on the objective of the analysis. In my experience, philosophers tend to be interested in examining problems that have no objectively correct solution, while scientists and engineers tend to be interested in discovering and applying objective rules to achieve practical results. They all use logic, but they do so to different ends. At least that has been my experience / observation.
Well, I think I agree. Pood might dispute your science philosophy dichotomy. Pood argues science IS philosophy.

I was wondering if esq meant lawyer.
 
Last edited:
Jaryn

The last tie I played a video game was arcade games back in the early 80s. I remember the old text based adventure games.

So, I have no idea what your references to a video game means.

Do you have something against short people, aka adwares?
:)
 
Myself, I am doing pure philosophy.

All these terms are being batted about as in a badminton game — radical fatalism and fatalism (is there a difference?), pre-determinism and determinism (is there a difference? Yes) and so on,

I am trying to discover what the argument for fatalism is. It eludes me.

It goes back at least to the ancient Greeks with the Idle Argument and the sea battle problem.

Today it is true that tomorrow there will be a sea battle. Therefore, there must be a sea battle, and no one can avoid it.

Does this argument go through?

No.

If today it is true that tomorrow there will be a sea battle, then there will be a sea battle. So? The mistake is to suppose that there MUST be a sea battle.

If there is no sea battle, then a DIFFERENT prior proposition would be true — today it is true that tomorrow there will be NO sea battle.

The truthmaker for the prior proposition clearly is whether a sea battle occurs — or not.

There is no fatalism here.

And, once again, the fact that no one can change the future any more than they can change the past is irrelevant to the point. A fixed history is not the same as fatalism, and free will does not require anyone to change anything.

You can easily empirically test this. Try to change the present. If I lift my arm, I have not changed the present. I have made it be, what it is.

To change the present I would have to both lift, and not lift, my arm — a violation of the Law of Noncontradiction.
I appreciate the post.

My response is that the logical argument you are proffering is based on the foundational premise being that something will occur in the future, and not based on the foundational premise that something necessarily will occur tomorrow without the possibility of something else occurring (including whatever that something is not occurring).

It is not a foundational premise. It is derived conclusion from the logic of the situation.
 
Jaryn

The last tie I played a video game was arcade games back in the early 80s. I remember the old text based adventure games.

So, I have no idea what your references to a video game means.

Do you have something against short people, aka adwares?
:)
You asked for an example, and then you refuse to actually pick up the example.

If you want to understand the discussion, you will play the game.

It is a hard game, but it plays "slow" for the most part. It is also rather confusing at first because there is a great deal of interaction and interface.

If you wish to see the concrete example that you profess to, learn how to download it and play around with it.

This is one of the reasons I think that older folks are kind of hopeless; you ask for examples and then when people give you one you can actually hold on your hands you say "I don't know how to video games"...

It takes about 3 hours of effort to download steam, find the search bar, type in Dwarf Fortress, download it, and then figure out how to start a game, and then to lose that game. Maybe less. And, 20 bucks.
 
Let me put it like this. In the problem of future contingents, Aristotle held a foundational premise that if propositions were true prior to the events they describe, this meant fatalism held.

He didn’t like this, so he came up with the idea that propositions only become true at the time the events they describe occur.

And I am saying that when the problem of future contingents is reexamined in light of modal logic, Aristotle’s worry evaporates. In the sea battle example, there are two logically possible worlds:

A sea battle will occur tomorrow and it does occur

A sea battle will not occur tomorrow and it does not occur.

Here are the worlds that are not logically possible:

A sea battle will occur tomorrow and it does not occur

A sea battle will not occur tomorrow and it does occur

Whatever happens tomorrow is not fated by having a true description of it in advance of it happening.

A sea battle may, or may not, happen, and the advance proposition describing what will or won’t happen will, like a mirror, faithfully reflect what is to come. But the prior truth of a proposition obviously cannot make what the proposition describes be true. This would be like saying my watching the sun come up makes the sun come up.
 
Aristotle’s erroneous formulation was:

If today it is true that tomorrow there will be a sea battle, then tomorrow there must necessarily be a sea battle (fatalism holds).

The corrected modal formulation is:

Necessarily (If today it is true that tomorrow there will be a sea battle, then tomorrow there will [but not must] be a sea battle (fatalism fails).
 
To sum up:

By law of excluded middle, either it is true that:

What will be, MUST be (fatalism holds)

OR.

What will be, WILL be (fatalism fails)

The former is built on a modal fallacy.

The latter is a tautology,

Which again raises the question:

What exactly are we talking about? :unsure:

What we are talking about, it seems, is how there is no good argument on offer for fatalism. Nor is any of this built on unprovable foundational premises, but derived from logic. Of course, I suppose one could argue that logic itself is an unprovable foundational premise, but the standard answer to that would be that logic is self evident. At the same time, however, Euclidean geometry describing the world was considered self evident, until suddenly it wasn’t.
 

Nor does the fact that you can't change the past or even the present (as it occurs) provide any support for the proposition that the future is not fixed and includes multiple potentials unless and until is occurs.

You have missed the point.

I believe the evidence shows that the future is just as fixed as the past. The evidence is relativity theory.

What I am saying is that fixity is not fatalism.

When I lift my arm in the present, I am not changing the present. I am doing my small bit to make the present be, what it is.

If the Minkowski block world is true, I have past, present, and future temporal parts. Each part is making choices, and making the past, present, and future be, exactly what it was, is, and will be.

The larger point is that free will does not require changing anything. So a fixed future is no problem for compatibilist free will.
 
To sum up the argument:

P1 Past, present and future are fixed and unalterable. This is derived from the evidence of relativity theory and Minkowski’s block world mathematical formulation of it.

P2 Compatibilism holds that my will is free insofar as it is not balked by external factors (it cannot be balked by internal factors because internal factors just are me).

P3 Although the past, present, and future cannot be changed, free will does not require changing anything. It just requires helping make things be as they were, are, and will be.

P4 Although the past, present and future are fixed and unalterable, this does not imply fatalism because fatalism is founded on a modal error. Things just ARE the way they are; they do not HAVE TO BE that way.

C Compatibilism is compatible with the Minkowski block world and so free will holds.
 
Jaryn

The last tie I played a video game was arcade games back in the early 80s. I remember the old text based adventure games.

So, I have no idea what your references to a video game means.

Do you have something against short people, aka adwares?
:)
You asked for an example, and then you refuse to actually pick up the example.

If you want to understand the discussion, you will play the game.

It is a hard game, but it plays "slow" for the most part. It is also rather confusing at first because there is a great deal of interaction and interface.

If you wish to see the concrete example that you profess to, learn how to download it and play around with it.

This is one of the reasons I think that older folks are kind of hopeless; you ask for examples and then when people give you one you can actually hold on your hands you say "I don't know how to video games"...

It takes about 3 hours of effort to download steam, find the search bar, type in Dwarf Fortress, download it, and then figure out how to start a game, and then to lose that game. Maybe less. And, 20 bucks.
I don't think I asked you for examples of anything.

I have absolutely no need for video games. Unfortunately for e my vision problems make it doubtful to do the kind of reading I used to do. I stopped reading scifi in the 80s, reality was far more engaging.

As to forces you bring g in the cosmology question of a first cause. My response is the universe has no beginning or end, it just is. No need for a first cause.

In a video game the coders are not bound by causality, science and cosmology.

When the computer boots and the p;processor comes out of reset the first memory address the processor goes to for an instruction is the boot code that starts the system software

When you start a video game the software initializes all variables, in a video game/simulation that is the first cause. It can be both deterministic and probabilistic depending on how the game is designed.

You do not want a game that always runs in exactly the same way.

Young people are plugged into the 'Matrix' and have no clue how heir minds and their money are being captured. It is a do[mine addiction. Same thing as a shopping addiction.


Video games can contribute to a cycle of dopamine and serotonin imbalance, where
high dopamine from game play leads to a drop in serotonin, a neurotransmitter associated with well-being and contentment. This imbalance can create a dependence on the game's reward system for feelings of happiness, leading to a negative cycle of seeking out more gameplay to achieve a temporary "high," while experiencing lower mood, guilt, and a lack of confidence in real life.
The dopamine-serotonin cycle

Dopamine rush: Video games trigger a release of dopamine, the "reward chemical," creating a positive feedback loop that motivates you to play. The feeling of accomplishment, like beating a boss or unlocking an item, generates this rush.
Serotonin drop: High dopamine levels can correspond with a drop in serotonin. Over time, this can lead to feelings of dissatisfaction or a lack of contentment in one's life, especially after a gaming session.
Creating an imbalance: This cycle can lead to dopamine dependence, where you rely on gaming to feel good, and a "serotonin aversion," where the lack of the neurotransmitter makes you feel worse when you're not gaming.


Hopeless? I grew up with a blue collar kind of stoicism and optimism I got from my extended family. WWII vets. The baby boomer can do attitude that led to technology and put us on the Moon.

I grew up happy with little and no video games, still am. Kids played with each other not video games.

Young people are hopeless crying escapist babies. Oh I am soooo depressed. Give me some meds to cope. Give e some pot an psychedelics so I can escape.
 
In his book on QM David Bohm made a passing reference to an uncertainty principle of the mind. Paraphrasing as I remember it the more you try to increase the precision the more dispersed the thinking becomes.

That makes sense. I have heard it said that an ordinary soldier sees a flat battlefield, while the masterful general sees a multi-contoured surface (or something like that). Seems like the same concept.

As a lawyer, a nearly 4-year litigator in a specialized area of the law, I often see all sorts of issues that many other lawyers (and even judges who do not see the same sort of cases over and over again) do not see. And once I crack through the superficial issue posed by the other side, I often find multiple issues hiding beneath the surface, with each sub-issue having further sub issues. In the final analysis, practically everything (if not everything) is unique when viewed with sufficient care and from the right perspective.

There is no special engineering or science logic per se. Deductive and inductive reaoning is the same however it is applied.

I was not suggesting any difference in the logic applied by philosophers, scientists, engineers or anyone else. Logic is the same in all endeavors when properly applied. The difference in approach I was suggesting between philosophers, on the one hand, and scientists and engineers on the other hand, is on the objective of the analysis. In my experience, philosophers tend to be interested in examining problems that have no objectively correct solution, while scientists and engineers tend to be interested in discovering and applying objective rules to achieve practical results. They all use logic, but they do so to different ends. At least that has been my experience / observation.
Well, I think I agree. Pood might dispute your science philosophy dichotomy. Pood argues science IS philosophy.

I was wondering if esq meant lawyer.
Yes -- lawyer. And my prior post had a typo. I am a nearly 40-year litigator, not 4-year.

It has been fund batting these issues back and forth with you.

As to your other comment, I do view science, itself, as a philosophy -- as in the "philosophy of science." But, I do not view performing scientific endeavors to be anywhere near the same as engaging in philosophical inquiry. Proper science, as I understand it, requires experimentation and empirical proof. Philosophy, on the other hand, relies upon reason and logic. I suppose that theoretical physics and math are a form of philosophy, but they still depend (I believe) upon some level of empiricism at their base. On the other hand, I do tend to view math and logic as two sides of the same coin -- with one using numbers and symbol and the other using words. Symbolic logic brings the similarity even closer.
 
I don't think I asked you for examples of anything
You specifically stated that all philosophy on such subjects should come with concrete examples.

The game is a concrete example.

I am not asking for you to play it to have fun; you MIGHT have fun, but all the icons are so very tiny that you might have a hard time.

The reason I suggest it is because it is exactly as I said: an example of all of these concepts of this thread laid bare.
 
Back
Top Bottom