• Welcome to the Internet Infidels Discussion Board.

Do you think any aliens exist in the universe?

But this still does not answer the question: why does @excreationist think not just that we live in a simulation at a probability of one half, but why he is the only one conscious in it?
This is where the Roy game comes in. The player's consciousness exists in their brain outside of the video game. They use a helmet so that their consciousness connects to the simulation. The simulation isn't generating a separate consciousness that exists only in the game.
So you are being simulated by someone donning a helmet?
I think AI is running the simulation. I think it is handling the main character where its vision and hearing and other sensations are sent to the player who would be wearing a helmet in that scenario. The person wearing the helmet is having its outputs sent to the game like how it wants to move its muscles and what it wants to say. I don't think your words are exactly correct though. (I think AI is simulating me)
 
But this still does not answer the question: why does @excreationist think not just that we live in a simulation at a probability of one half, but why he is the only one conscious in it?
This is where the Roy game comes in. The player's consciousness exists in their brain outside of the video game. They use a helmet so that their consciousness connects to the simulation. The simulation isn't generating a separate consciousness that exists only in the game.
So you are being simulated by someone donning a helmet?
I think AI is running the simulation. I think it is handling the main character where its vision and hearing and other sensations are sent to the player who would be wearing a helmet in that scenario. The person wearing the helmet is having its outputs sent to the game like how it wants to move its muscles and what it wants to say. I don't think your words are exactly correct though. (I think AI is simulating me)

Evidence? :unsure:

Here is a much more parsimonious idea: You are a real person living in a real world, as am I and everyone else.

Does this idea bother you?
 
And I ask again: why do you believe it is probable that you are the only conscious entity in the alleged simulaton?

Maybe you have answered this but I missed it, so please answer again or link the post where you answered the question.
 
But this still does not answer the question: why does @excreationist think not just that we live in a simulation at a probability of one half, but why he is the only one conscious in it?
This is where the Roy game comes in. The player's consciousness exists in their brain outside of the video game. They use a helmet so that their consciousness connects to the simulation. The simulation isn't generating a separate consciousness that exists only in the game.
So you are being simulated by someone donning a helmet?
I think AI is running the simulation. I think it is handling the main character where its vision and hearing and other sensations are sent to the player who would be wearing a helmet in that scenario. The person wearing the helmet is having its outputs sent to the game like how it wants to move its muscles and what it wants to say. I don't think your words are exactly correct though. (I think AI is simulating me)
Evidence? :unsure:
We already have VR which sends vision to your eyes and sound to your ears and you can use your muscles to interact with the world. I think it is reasonable to believe that one day those things could be directly sent/received to your brain.
Here is a much more parsimonious idea: You are a real person living in a real world, as am I and everyone else.

Does this idea bother you?
Actually it does. If there is no afterlife and my life seems bleak then suicide seems like an attractive way to end my suffering.
 
And I ask again: why do you believe it is probable that you are the only conscious entity in the alleged simulaton?

Maybe you have answered this but I missed it, so please answer again or link the post where you answered the question.
I'm saying the player is the only thing that is conscious. Their consciousness exists outside of the simulation rather than solely being "in" the simulation. If I am in a Roy kind of game and feel the sensations of consciousness then I am the player controlled character. I could go on for a long time about why a player, particularly an INTP type, would find my life interesting. (BTW at university I made a remake of Wolfenstein 3-D in Unreal and it made the global gaming news and my flatmate had heard of it - but it was shut down due to copyright reasons). Later I made Lego Wolf3D which wasn't shut down:
 
The whole point of the joke, which you seem not to have even noticed was a joke, is that nobody would actually want to create or play a game that entails working at a boring carpet store
Well lots of people find quests in games very boring too - they call it "grinding". But other aspects of the game can make up for it. There are also rage bait games that can be incredibly frustrating but they are good to show on YouTube. BTW being in the "zone" in a game means to be in the area between boredom and frustration - though it can be hard for games to reliably do this.
 
More AI videos: (at least most of them are because they have the "Sora" watermark)



Those animals seemed to be in genuine distress though in reality they are p zombies. But I kind of feel sorry for the animals and empathize with them anyway...
 
I have driven in six different countries*, and in each country, the rule is that you must drive on the left.

* England, Australia, Scotland, New Zealand, Wales, and Ireland.
Here's a quiz for you and fellow subjects of Charles III:
There is a bridge across the Moei River connecting Thailand and Myanmar. ( For a while I made a round-trip across this bridge once every 88 days to keep my paperwork in order.) It's a two-lane bridge except in the very middle where there is a peculiar X intersection where traffic must zig or zag single-file.​
Question: Which switch is which?

myawaddy-myanmar-april-15-2016-260nw-406099261.jpg


Each end of the bridge has a tiresome immigration check-point so many local travelers cross the River under the bridge to save time.
Rudyard Kipling said:
Code:
By the old Moulmein Pagoda, lookin' lazy at the sea,
There's a Burma girl a-settin', and I know she thinks o' me;
For the wind is in the palm-trees, and the temple-bells they say:
"Come you back, you British soldier; come you back to Mandalay!"
                             Come you back to Mandalay,
                             Where the old Flotilla lay:
Can't you 'ear their paddles chunkin' from Rangoon to Mandalay?
                             On the road to Mandalay,
                             Where the flyin'-fishes play,
An' the dawn comes up like thunder outer China 'crost the Bay!

'Er petticoat was yaller an' 'er little cap was green,
An' 'er name was Supi-yaw-lat –jes' the same as Theebaw's Queen,
An' I seed her first a-smokin' of a whackin' white cheroot,
An' a-wastin' Christian kisses on an 'eathen idol's foot:
                             Bloomin' idol made o' mud
                             Wot they called the Great Gawd Budd
Plucky lot she cared for idols when I kissed 'er where she stud!
                             On the road to Mandalay...

. . .
But that's all shove be'ind me–long ago an' fur away
An' there ain't no 'buses runnin' from the Bank to Mandalay;
An' I'm learnin' 'ere in London what the ten-year soldier tells:
"If you've 'eard the East a-callin', you won't never 'eed naught else."
                             No! you won't 'eed nothin' else
                             But them spicy garlic smells,
An' the sunshine an' the palm-trees an' the tinkly temple-bells;
                             On the road to Mandalay...

. . .
(I wanted to indent the lines which Kipling indents but, as so much with the "editor" here, Indent tagging is broken.)
 
Back
Top Bottom