excreationist
Married mouth-breather
Note in the "Philosophical Zombies" section I wrote:Not to mention, of course, the point you did not address at all: what makes you think simulating consciousness, creating sim people who experience qualia, is possible in the first place? You do see how this different, don’t you, from simulating Coney Island so that real people can put on VR helmets and experience this virutal island?
Then:In future video games, non-player characters could act just like conscious beings but without the ability to genuinely feel anything, including negative sensations
So I'm not insisting that all of the characters have to experience qualia, suffering, etc - or that simulated qualia for a simulated being is possible. Though if our universe is completely physical then it seems possible to simulate the mind through simulated physics.It would be up to the simulation's creator whether they want billions of characters to experience genuine suffering or not.
So I think I have solutions to the problem of evil:But you say that we are “probably in a simulation.” And the sim people in this simulation are conscious. I know I am and I assume other are (though I can’t prove it). And in this sim world where all we sim people dwell, there is enormous suffering. You see, belief in a reality simulated by a programmer is just theism updated for the high-tech age. And the same old problem that plauges theism must necessarily plague the sim argument, and that is the problem of evil.
1. make NPCs be philosophical zombies
2. have the player consent to the suffering then forget this choice (two scenarios)
3. if some NPCs suffer maybe make NPCs consent to suffering - maybe in their "previous life"
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