Underseer
Contributor
Affinities
There are three affinities (ideologies), each which come with their own victory conditions.
Harmony is for builders. You build stuff, then you build more stuff. The end. The goal is to build up your tech enough to discover that the planet has an intelligence. You build a giant brain thing, then wait for it to connect to the planet's intelligence, then you win. While the brain thing is connecting to the planet, you can build "mind stem" in as many cities as you like to speed up the connection process.
The victory condition for Purity and Supremacy are almost identical. You research exactly the same technologies for your victory condition. The only techs that vary are the leaf skills you need to improve your affinity score. Research the relevant tech until you can launch a satellite to communicate with the Earth. Then research more tech to build a gate to allow travel between Earth and the new planet.
It's only after you get the gate built that the Purity and Supremacy victory conditions diverge.
For Purity, you need to pull settlers from Earth out of the portal, then find places for them to live on your new planet. Unfortunately, finding space for the Earth settlers late in the game is a monumental pain in the ass. Let me save you some pain if you haven't tried it yet.
First, you need to pull 20 Earth settlers out of the gate manually once per turn. You have to click on the gate, then click on the little grey button on the lower left corner of the screen to summon a settler. Once you have the settler, things get annoying. The settlers from Earth have only one move per turn (as opposed to the two moves of a normal Colonist unit). This means you have to plan ahead. Launch a portal satellite near the gate, and another portal satellite at the destination. If possible, have roads/magrails set up at the destination ahead of time.
You'll only need to build 4 or 5 cities with the Earthling settlers. After that, you can add up to 5 Earthling settlers to an existing Earthling city. You'll need to deal with 20 of them to meet the victory condition. Despite what the Civilopedia entry says, the Earthling settler cities follow the same spacing rules as every other city you found. If you don't have enough space on the map, you'll have to wage war and raze some cities.
The Purity victory condition is really annoying. Really, really annoying.
Supremacy is easier. Instead of pulling 20 Earthling settlers out of the portal, you have to send 20 military unites into the portal, one per turn. The good news is that any military units that you get back any special materials used to construct whatever military units you send through the portal. While the portal is being built, make sure you have 20 military units around and near the portal by the time it is ready to use.
Other Victory Conditions
The other two victory conditions are Domination and Contact. I have not tried either victory condition yet, so my information is third hand. Domination works pretty much like it worked in recent Civilization games: conquer the capital city of each of the other nations.
Contact is kinda broken right now, so I'm not going to waste my time even trying it. The problem is that there are no tech requirements, so if you get lucky and find an alien artifact near your starting point, you can win the game in about thirty turns or so. All you really have to do is spam a lot of Explorer units to scour the world looking for alien artifacts, which triggers a series of tasks you have to perform to win the game.
Until they fix this, I expect all multiplayer games will just be a race to see who can get the Contact victory condition first. Yuck.
There are three affinities (ideologies), each which come with their own victory conditions.
- Harmony - Humanity needs to change to fit the new planet and its new ecosystem.
- Purity - The new planet needs to be terraformed to fit humanity, local flora and fauna be damned.
- Supremacy - Fuck it, let's become Borg and conquer all the planets.
Harmony is for builders. You build stuff, then you build more stuff. The end. The goal is to build up your tech enough to discover that the planet has an intelligence. You build a giant brain thing, then wait for it to connect to the planet's intelligence, then you win. While the brain thing is connecting to the planet, you can build "mind stem" in as many cities as you like to speed up the connection process.
The victory condition for Purity and Supremacy are almost identical. You research exactly the same technologies for your victory condition. The only techs that vary are the leaf skills you need to improve your affinity score. Research the relevant tech until you can launch a satellite to communicate with the Earth. Then research more tech to build a gate to allow travel between Earth and the new planet.
It's only after you get the gate built that the Purity and Supremacy victory conditions diverge.
For Purity, you need to pull settlers from Earth out of the portal, then find places for them to live on your new planet. Unfortunately, finding space for the Earth settlers late in the game is a monumental pain in the ass. Let me save you some pain if you haven't tried it yet.
First, you need to pull 20 Earth settlers out of the gate manually once per turn. You have to click on the gate, then click on the little grey button on the lower left corner of the screen to summon a settler. Once you have the settler, things get annoying. The settlers from Earth have only one move per turn (as opposed to the two moves of a normal Colonist unit). This means you have to plan ahead. Launch a portal satellite near the gate, and another portal satellite at the destination. If possible, have roads/magrails set up at the destination ahead of time.
You'll only need to build 4 or 5 cities with the Earthling settlers. After that, you can add up to 5 Earthling settlers to an existing Earthling city. You'll need to deal with 20 of them to meet the victory condition. Despite what the Civilopedia entry says, the Earthling settler cities follow the same spacing rules as every other city you found. If you don't have enough space on the map, you'll have to wage war and raze some cities.
The Purity victory condition is really annoying. Really, really annoying.
Supremacy is easier. Instead of pulling 20 Earthling settlers out of the portal, you have to send 20 military unites into the portal, one per turn. The good news is that any military units that you get back any special materials used to construct whatever military units you send through the portal. While the portal is being built, make sure you have 20 military units around and near the portal by the time it is ready to use.
Other Victory Conditions
The other two victory conditions are Domination and Contact. I have not tried either victory condition yet, so my information is third hand. Domination works pretty much like it worked in recent Civilization games: conquer the capital city of each of the other nations.
Contact is kinda broken right now, so I'm not going to waste my time even trying it. The problem is that there are no tech requirements, so if you get lucky and find an alien artifact near your starting point, you can win the game in about thirty turns or so. All you really have to do is spam a lot of Explorer units to scour the world looking for alien artifacts, which triggers a series of tasks you have to perform to win the game.
Until they fix this, I expect all multiplayer games will just be a race to see who can get the Contact victory condition first. Yuck.