Underseer
Contributor
Starting at 5:50, you get the last question of this video, which raises an interesting point, although I personally don't agree with it.
OK, so the argument is that the video game industry is now going through something similar to what Holywood went through in the 1970s.
The argument is that in the beginning, the gaming industry was built around arcades: relatively simple games that expected you to keep spending small amounts of money on a regular basis exploiting similar psychology to casino gambling.
Then games became available on home consoles and personal computers, which led to all the arcades going out of business, and now we're in the AAA era.
Except now casual games played on mobile devices and web browsers are taking things over. The casual games are relatively simple games that ask you to spend relatively small amounts of money on a regular basis exploiting similar psychology to casino gambling. In other words, we've basically returned to the arcade era, just without the arcade.
The argument is that the AAA era was just an aberration and this is the norm for the gaming industry and we'd better get used to it.
It's an interesting argument, but to be honest, I've had a number of bad experiences with micro-transactions that soured me on the whole idea of casual games. There was a time when I more or less stopped playing games on my PC and my Android devices became my gaming platform of choice. Not anymore.
Anyway, what do you think? Is the rise of casual games a reversion to the norm? Or are big AAA games here to stay?
OK, so the argument is that the video game industry is now going through something similar to what Holywood went through in the 1970s.
- Originally, Hollywood was dominated by a studio system where everything revolved around big blockbusters. The old style blockbusters started making less and less money, which lead to the studio system falling apart, which led to[ent]hellip[/ent]
- A bunch of baby boomer auteurs more or less taking over the system because desperate Hollywood executives were willing to take big risks. Movies were genuinely new and different and interesting and things revolved around auteur directors instead of Hollywood executives. This was supposed to be the new normal except[ent]hellip[/ent]
- It led right back to a studio system built around cranking out formulaic blockbusters just as things were before the shakeup. In the end, the only thing the daring auteur directors of the 70s accomplished was to change the formula of the blockbusters.
The argument is that in the beginning, the gaming industry was built around arcades: relatively simple games that expected you to keep spending small amounts of money on a regular basis exploiting similar psychology to casino gambling.
Then games became available on home consoles and personal computers, which led to all the arcades going out of business, and now we're in the AAA era.
Except now casual games played on mobile devices and web browsers are taking things over. The casual games are relatively simple games that ask you to spend relatively small amounts of money on a regular basis exploiting similar psychology to casino gambling. In other words, we've basically returned to the arcade era, just without the arcade.
The argument is that the AAA era was just an aberration and this is the norm for the gaming industry and we'd better get used to it.
It's an interesting argument, but to be honest, I've had a number of bad experiences with micro-transactions that soured me on the whole idea of casual games. There was a time when I more or less stopped playing games on my PC and my Android devices became my gaming platform of choice. Not anymore.
Anyway, what do you think? Is the rise of casual games a reversion to the norm? Or are big AAA games here to stay?