Long ago I knew someone who considered the core the best part. He also liked the insides we normally throw away from some other plants but I'm not recalling what right now.(I let my wife have the good parts of the pineapple).
Long ago I knew someone who considered the core the best part. He also liked the insides we normally throw away from some other plants but I'm not recalling what right now.(I let my wife have the good parts of the pineapple).
Well being on autopilot can have a downside. I was accidently giving my wife a coke with ice when she wanted a Movicol. Then after I gave her the Movicol I accidently gave her the icecube tray with water in it.........Things I've been forced to do (for an OCD person) would normally get unbearably annoying but like Mark Manson says things can become an automatic habit.....
Well, maybe their attitude has improved since then.They had found me that cleaning job but they let me go a while ago for having a bad attitude.
Well I'm saying I think my attitude is better now - though they might not like the reason... I think I'll give things a shot because the intelligent force behind it would do things for a reason so I could at least learn something, etc.Well, maybe their attitude has improved since then.They had found me that cleaning job but they let me go a while ago for having a bad attitude.
Then I added:What are your favorite play styles?
Do your favorites depend on whether it is in life's game or in video games?
Competitor
Plays to best other players, regardless of the game
Explorer
Curious about the world, loves to go adventuring; seeks outside boundaries - physical or mental
Collector
Acquires items, trophies, or knowledge; likes to create sets, organize history, etc.
Achiever
Plays for varying levels of achievement; ladders and levels incentivize the achiever
Joker
Doesn't take the game seriously - plays for the fun of playing; there’s a potential for jokers to annoy serious players, but on the other hand, jokers can make the game more social than competitive
Artist
Driven by creativity, creation, design
Director
Loves to be in charge, direct the play
Storyteller
Loves to create or live in worlds of fantasy and imagination
Performer
Loves to put on a show for others
Craftsman
Wants to build, craft, engineer, or puzzle things out
Lover
Driven by sexual passion and desire
Partner
Loves to cooperate and collaborate
Mark Manson is saying that life isn't just about being fun:My problem with this approach is that, like a bad video game, it stops being fun pretty quickly. But unlike a video game, you don't get to quit and do something different instead when you get tired of the grindy mechanics, the infuriating RNG or the broken difficulty scaling.
Also there are "serious games"the game of Life is often quite difficult. You will face unexpected challenges and long periods of frustration. You will often struggle with self-doubt, feel overwhelmed by helplessness and loss, and sometimes take a shit when you’re out of toilet paper.
Yes, Life is hard, as the saying goes.
...
Life is designed to continually throw difficult and unexpected problems at you
....
As players, we spend most of our time preparing ourselves for problems that are expected. But it is because of this preparation that, by definition, the most difficult problems we experience in Life will be unexpected.
This steady barrage of unexpected problems gives the player a sense that she lacks control over her own Life, when in fact, the purpose of Life is not to control what happens to you, but rather control and choose higher level reactions to what happens to you.
....while serious games don’t have to be fun, incorporating enjoyable elements can enhance their effectiveness...
He's saying that life is a bad video game, then5.Mark Manson is saying that life isn't just about being fun:My problem with this approach is that, like a bad video game, it stops being fun pretty quickly. But unlike a video game, you don't get to quit and do something different instead when you get tired of the grindy mechanics, the infuriating RNG or the broken difficulty scaling.
Also there are "serious games"the game of Life is often quite difficult. You will face unexpected challenges and long periods of frustration. You will often struggle with self-doubt, feel overwhelmed by helplessness and loss, and sometimes take a shit when you’re out of toilet paper.
Yes, Life is hard, as the saying goes.
...
Life is designed to continually throw difficult and unexpected problems at you
....
As players, we spend most of our time preparing ourselves for problems that are expected. But it is because of this preparation that, by definition, the most difficult problems we experience in Life will be unexpected.
This steady barrage of unexpected problems gives the player a sense that she lacks control over her own Life, when in fact, the purpose of Life is not to control what happens to you, but rather control and choose higher level reactions to what happens to you.
....while serious games don’t have to be fun, incorporating enjoyable elements can enhance their effectiveness...
About the RNG - see:I don't think it helps anyone to pretend that life's RNG has any kind of design behind it, though. That's no different than believing in"God's plan".
The Roy game seems to have no intervention at all:Statistical analysis can be used so that die throws appear to be completely random but could be intelligently guided. An example of this is from the movie "The Imitation Game". They decoded the Enigma machines and could take advantage of the information but they used statistical analysis (and fabricated stories) so that the Nazis wouldn't suspect that.
Should have I just thought to myself that there is no god - it was just was a meaningless coincidence, there is no guarantee that life will be worth living, etc? (note I also have other stories) Note if I repeated the experience a few times I think it would generally have songs on the radio that didn't seem significant....At the hospital I was put back on mood stabilizers. This made it hard for me to be motivated to do things and I wanted to stay in bed a lot. Several weeks later I was home alone and decided that it was game over for me. I connected some tubing up to my car’s exhaust pipe and sat in the driver’s seat. Feeling restless I tried breathing in from the tube directly. I decided to put the radio on. Playing on the radio was Ben Lee’s “Gamble Everything For Love”. After that was the New Radical’s song “You Get What You Give”.
…….But when the night is falling
And you cannot find the light (light)
If you feel your dream is dying
Hold tight
You've got the music in you
You've got the music in you
One dance left
This world is gonna pull through
Don't give up
You've got a reason to live
Can't forget you only get what you give
I was starting to feel disorientated and didn’t feel very well and I decided to give life another chance. I staggered out of the car. A couple of days later I casually mentioned to my psychiatrist what I had done and was admitted into the mental ward of a hospital for the third time.
Some video games are incredibly difficult and some people don't think they're "bad". Like I said it could be considered the "ultimate challenge".He's saying that life is a bad video game, then.Also there are "serious games"
....while serious games don’t have to be fun, incorporating enjoyable elements can enhance their effectiveness...
Though there is a saying that life isn't fair.At its most basic, a souls-like features very difficult boss fights, inhospitable environments, unforgiving combat, preset checkpoints and various other elements meant to make the game hard but fair
Those people do tend to consider the games fun, though. That's why they're playing.Some video games are incredibly difficult and some people don't think they're "bad".
I imagine Iwould have put it down to a meaningless coincidence, but it would have given me no comfort to do so.Should have I just thought to myself that there is no god - it was just was a meaningless coincidence, there is no guarantee that life will be worth living, etc? (not I also have other stories)
Things could be much worse - like a simulation of fundamentalist Christian theology... where most people suffer in hell for an eternity. At least in our present times it is impossible for our lives to endure more than about 120 years. And often it is possible to end it all. And apparently if you are tortured for too long you can kind of get used to it or something. (torture is my greatest fear) Life can be a Heaven or a Hell so it is pretty deep.Those people do tend to consider the games fun, though. That's why they're playing.Some video games are incredibly difficult and some people don't think they're "bad".
He is saying it seems like things are bleak - like in movies. But often things turn around. It creates an emotional rollercoaster. BTW somewhere I read that (generally?) women like a man that gives them a range of emotions rather than someone that does everything they can to try and please the woman (at least this is true with my wife - though every single relationship she's had in the past [besides the first] has been abusive).He's saying that life is a bad video game, then.Mark Manson is saying that life isn't just about being fun:
the game of Life is often quite difficult. You will face unexpected challenges and long periods of frustration. You will often struggle with self-doubt, feel overwhelmed by helplessness and loss, and sometimes take a shit when you’re out of toilet paper.
Yes, Life is hard, as the saying goes.
...
Life is designed to continually throw difficult and unexpected problems at you
....
As players, we spend most of our time preparing ourselves for problems that are expected. But it is because of this preparation that, by definition, the most difficult problems we experience in Life will be unexpected.
This steady barrage of unexpected problems gives the player a sense that she lacks control over her own Life, when in fact, the purpose of Life is not to control what happens to you, but rather control and choose higher level reactions to what happens to you.