Jarhyn
Wizard
- Joined
- Mar 29, 2010
- Messages
- 15,760
- Gender
- Androgyne; they/them
- Basic Beliefs
- Natural Philosophy, Game Theoretic Ethicist
I couldn't answer from that direction but I can from generalized roguelike gameplay:We have lots of computer programmers here; how many have coded Optimization by Simulated Annealing
Fail faster at the start hang on once you're in.
Decisions closer to the start just don't matter as much and working too hard to retain early failures is just counterproductive.
One good game to play until you win it twice at least, is NOITA.
In the first moments, you scream in with nothing, and take really crazy risks but once you get a few hours in, slowing down and taking your time is much better.
Play NETHACK?
"Let's go, Valkyrie!"
(5 second later) "oops, starved to death, LOL!"
"Let's go, Valkyrie!"
(5 hours later) "oh shit don't let that thing slime me"
It's an emergent strategy in generalized gameplay. There is natural selection pressure that would apply there, as you say.
This is a keen insight.I do not think it coincidence that the key inflection point in LUCA development occurred between the unreliable RNA-->RNA genome reproduction and the low-mutation DNA-->DNA genome