all is everywhere and everywhen determined
No, it isn't, it's exactly every there and every then determined, exactly where it is.
You are laying out the block still in some 4d+ *euclidean space* that's what we are talking about.
There are still going to be coordinates and only at those coordinates is determined any exact thing. You can find other things by navigating over some super-time added to the euclidean space, but they still aren't "determined" everywhere and everywhen, because the coordinates of determination are strictly different.
You cannot express the idea you wish without expressing some truth of a nonsense statement. It's arising from a not-even-wrong conception of math and language.
You would have to see the entire universe as a singularity, described not by any point but by a broad function, and offering zero information about any given event inside this infinite list of events... And then you literally don't know the future of any specific point without processing the function to that point.
Fuck I wish I could access someone who could help me arrange my thoughts on this.
Like, there's this thing involving einsteins tilings and decidability of location and relativity and finite/infinite choice that have been tumbling about in my head as an analog to some things about field theory.
Einstein tilings are interesting because it has been proven that *you can fill an infinite euclidean 2d space with them*, that the field produced *has local repetitions, but not global ones*.
Now, if you could select any point at random from this field, and knew only that it was generated an infinite time ago by some grand unifying theory of *tile placement*, you wouldn't be able to know where you were, even if you successfully identified a place that looks like "the known origin".
No matter what, given a stipulation that you didn't start at that placement center and are not somehow made aware of it, you could never as an ant on this surface find it with 100% certainty, since all extant finite local groups repeat infinitely in this field: infinite parts look like the center but slightly different at one point and then completely different from thereon out and it is a *deterministic* pattern with a fixed "block" shape, in an easily handled set of two dimensions for now, albeit we need three to do the mental handling.
Now that we have a deterministic system of initial conditions that we can use to jumpstart a "flatland" simulation, we pick a spot at random, of this infinite space, and the providing a set of rules for the evolution of what happens at each coordinate in the field.
Every time step on this system, the next tile is revealed, doing a clockwise spiral *from each tile*, as that tile was on the beginning step, and each preceding tile as it was on the step preceding, where the differences in their rotation and distance influence some manner of inflection, and then the system in that step has the rotations changed based on this function and then the whole system is forced into the closest possible conformation to the result. All sorts of wacky shit ensues; "ties" are broken by a subtle asymmetry.
Imagine that in every frame the whole structure does manage to come back together in a new orientation.
In this way, we have created a sort of deterministic hat-verse where we have exactly one fewer spatial dimensions to worry about. We can abstract away whatever messy rules resolve the *step* to a new arrangement.
There is no preferred reference frame even if there is a secret zero where you know what every tile is going to look like before it's placed, so long as you know you are there. That still doesn't even tell you any faster than the action of the system itself what relationships all the other tiles are seeing until you work it out.
"Working it out", though is just replicating the action of the machine, and if you were to mess with the machine and say to some largescale cellular automata of flatland that "this tile over here is going to be rotated 'this way', so that's going to influence the events there in 'this other way'" in some way that involves getting to the target, Well, now I've twisted the tiles and those twists are going to influence and foul up the result as those are much more influential to the final tile twisting than the future prediction.
In flatland, we see that the principle of alternative possibilities merely manifests as the axiom of finite choice, and that these are one in the same concept.