Or, assuming one jimmies up a rational pretext for one designer, why stop? It seems even more arbitrary to go to the effort of insisting that more than a certain amount of complexity requires a designer, then stop with a monodesignist universe.I agree, Underseer. Infinite regression.
I'd like to hear K's resonse, but I suspect there cannot be a rational reason to assert an intelligent designer into every chain of events.
Or, assuming one jimmies up a rational pretext for one designer, why stop? It seems even more arbitrary to go to the effort of insisting that more than a certain amount of complexity requires a designer, then stop with a monodesignist universe.
Hey, you got your intent in my post! You got your post in my intent! Peace's pieces.This was the last on-topic post, prior to the derailment on poster's intentions and such.
I'm pretty sure I didn't say all simple elegant systems must be thoughtfully prepared for and designed. I was actually taking a slightly different path (although that idea does sound interesting, I just haven't really considered it).The question remains (posed by Kharakov), if a system that is simple, but elegant, MUST be thoughtfully planned for and designed ("designed" implies intelligent work invoving planning). I say it does not (implication being that a designer of the universe is not necessary to explain "complexity"). Kharakov says that they all do.
I didn't say that, as far as I can tell, but perhaps you can show me where I said something that implies that? I'm pretty sure I didn't even go down the "first thing" path in this thread, AFAIK.Specific examples were given for simple things that were elegant and did not require complexity. Kharakov says that all things require a "first thing" to make it so, and therefore nothing can be "simple yet elegent".
Underseer and I discussed snowflakes in another thread, and he can confirm, if you like, that I understand that interesting objects can come from simple basic principles (after all, I do work with mathematical generating functions occasionally). And he pulled an awesome NSFw trick on me in that thread too.What planning and design was needed to produce the complex diversity of the snowflake?
I wasn't positing a designer to explain complexity, instead design was mentioned to explain some simple methods we use to interact with complex systems (an on/off switch on a TV). Although...It doesn't matter in the end. Positing a designer to explain complexity (even if we ignore the argument from ignorance inherent in this argument) doesn't actually explain the complexity.
I don't think I did? I don't think the existence of the qualia blue required an intelligent designer, or the flavor of salt. Rather, they existed as possibilities... with certain places in which they are more apropos.I'd like to hear K's resonse, but I suspect there cannot be a rational reason to assert an intelligent designer into every chain of events.
I wasn't positing a designer to explain complexity, instead design was mentioned to explain some simple methods we use to interact with complex systems (an on/off switch on a TV). Although...
How? It's the same thing, just another observation that must be considered. Life didn't up and change because you have more information. In fact, if anything, it should be clearer to you now. Or not. You know, because information is confusing.Your explanation doesn't explain any mysteries, but instead inserts a larger and far more complex mystery to replace the mystery we already have.
You think I drifted away from making the following point: simplicity and ease of use of an extremely complex system requires great care and effort to be put into it.Thank you for the responses. Your position at this point in the thread appears "softer" than in the begining.
The point was that simplicity also sometimes requires design. It's not some great big mystery- it's just the whole conversation was centralized around complexity, which isn't the only thing that requires design. And design also incorporates brute force trial and error in some cases- AKA "mutations".rather than sift through to find the statements you made earlier that led me to believe you were implying a "first designer", I'll just say that the assertion that a designer is necessary is a slippery slope that asymtoticly draws us close to that situation... but I accept that you did not intend to imply "necessity" of a designer in all complex systems... however that leaves us with, "some complex things are designed and some elements of complexity arise "naturally".
So, we aren't establishing various premises before we lead to a conclusion? I'm hardly going to say the conclusion before establishing a few premises. The conclusion will not trap any of our minds, although we will be bound and freed by....Which kind of leaves us with a big, "so what", as Underseer just said.
You think I drifted away from making the following point: simplicity and ease of use of an extremely complex system requires great care and effort to be put into it.
The point was that simplicity also sometimes requires design. It's not some great big mystery- it's just the whole conversation was centralized around complexity, which isn't the only thing that requires design. And design also incorporates brute force trial and error in some cases- AKA "mutations".rather than sift through to find the statements you made earlier that led me to believe you were implying a "first designer", I'll just say that the assertion that a designer is necessary is a slippery slope that asymtoticly draws us close to that situation... but I accept that you did not intend to imply "necessity" of a designer in all complex systems... however that leaves us with, "some complex things are designed and some elements of complexity arise "naturally".
Freedom of mind is preserved.
So, we aren't establishing various premises before we lead to a conclusion? I'm hardly going to say the conclusion before establishing a few premises. The conclusion will not trap any of our minds, although we will be bound and freed by....Which kind of leaves us with a big, "so what", as Underseer just said.
The confusion that makes these creationist arguments possible comes from the fact that there are two completely different theories with the same name. Information Theory in computer science defines "information" as bits and bytes. Information Theory in physics defines information as quantum states.
Creationists have created a third "information theory" by randomly picking things from the two different theories and creating a bizarre Frankenstein's monster. They never conducted any experiments to verify that their new amalgam theory is in any way valid. The reason, of course, is that they refuse to define what they mean by "information," and so their new third theory is completely untestable.
If it's untestable, then it's not a hypothesis, much less a theory.
I've created a couple of interesting mathematical formulas (for complex 3+ dimension fractal type objects) by brute force trial and error.
Truthfully, one of the most interesting formulas is a "Frankenstein type" combination of 2 different formulas.
It's intelligent to try out different things, because you don't necessarily know what you're going to get.
I've created a couple of interesting mathematical formulas (for complex 3+ dimension fractal type objects) by brute force trial and error.
Truthfully, one of the most interesting formulas is a "Frankenstein type" combination of 2 different formulas.
It's intelligent to try out different things, because you don't necessarily know what you're going to get.
At least now we know which god Kharakov believes in:I've created a couple of interesting mathematical formulas (for complex 3+ dimension fractal type objects) by brute force trial and error.
Truthfully, one of the most interesting formulas is a "Frankenstein type" combination of 2 different formulas.
It's intelligent to try out different things, because you don't necessarily know what you're going to get.
That has to be the most bizarre rationalization of incompetence I've yet seen.
If life was designed, then the designer is beyond incompetent.
Ehh, well, I wouldn't say that I was completely incompetent.I've created a couple of interesting mathematical formulas (for complex 3+ dimension fractal type objects) by brute force trial and error.
Truthfully, one of the most interesting formulas is a "Frankenstein type" combination of 2 different formulas.
It's intelligent to try out different things, because you don't necessarily know what you're going to get.
That has to be the most bizarre rationalization of incompetence I've yet seen.
That depends on the goals, and what conscious beings need for fulfillment, and whether it is easy to give conscious beings fulfillment. The whole eternal orgasm thing sounds good, but do conscious beings need more than that? Do they need a connection to others? Will the eternal joy fountain be crushed by negligent behaviors?If life was designed, then the designer is beyond incompetent.