Kharakov
Quantum Hot Dog
Yeah, a continuous checkboard is used to play a game with discrete moves. To me, it looks like someone is applying rules to continuous space to play a discrete game.
Hey, chessboards exist in a universe we assume by default as continuous so we can only see them as such. But the rules of chess, and that of all board games, provide a good model for discrete space. But it can only help if you're prepared to think about it in those terms.
The whole thing reminds me a bit of the node (graph) based quantum mechanical universe of Schild's Ladder, by Greg Egan.
Still, the whole problem IS the Bell's Inequality thing- it basically implies a single contiguous structure in contact with all particles in spacetime (or at least a single structure that is contiguous with all possibly interacting particles with another particle).
Really? Wow. Do you think the global GPS system is fake? You don't think, even if space is discrete (individual locations containing individual information that follows specific rules for transmission: sort of like a neural net or a brain...), that the individual locations are space?I don't believe in the physical reality of space.
Do you mean you believe volume is fake? Do you think that gravitational interactions that depend on the stress energy tensor (simplified: mass/energy in a volume of space) are fake? Do you think we live in a simulation (another thing that nobody can prove is false)?
Ok, so if something needs to go off in a new direction, say it's 100000 light years away, and it is aimed 1 Hydrogen atoms distance to the left, there aren't a whole bunch of new points needed in between the 2 objects, instead the photon (or whatever) just knows to shift over an atom's length over 100000 light years? There are no new points in space that the photon has to cross?Locations don't actually need to touch each other. It was only to get you a better angle. All we need is that things can move from one location to any of its neighbour locations. It's to be seen as a basic property. You don't need anything else except how many neighbours each location has.
It's way more complicated than simple, continuous space. If you don't have straight lines of "space points" between 2 things, they would need special rules to shift over and interact with long distant thingies.
Well, since we can use a computer to simulate the continuous universe, we can obviously write discrete code that creates the equivalent of continuous actions. It's the fact that we have to diligently write the code that should make it apparent that a discrete universe implies a designer. It just wouldn't evolve in the case of discrete space (and what would time be- since any change in the system would happen instantaneously, wouldn't it be continuous? Doesn't time have to be continuous?).A model is wrong if either it does not fit the empirical evidence or it is self-contradictory. So, no, I don't know.Can you think of any arguments against this type of space (other than physical observations not supporting its existence)?
And yeah- your whole proposition resembles the Game of Life to me.