steve_bank
Diabetic retinopathy and poor eyesight. Typos ...
That is great, now we just nee a starship and warp drive.
For pulsar-pulse navigation, I will see if the aliasing problem can be resolved.
One can find one's position with a least-squares fit:
\( E = \sum_i w_i (n_i \cdot x - t_i)^2 \)
for error E, individual pulsars i with arrival time t(i) at the coordinate origin and weighting w(i), and position x. A good choice of weight is
w = 1/(pulse_size)^2
E can be found from a quadratic equation in x:
\( E = T - 2(X.x) + (x.N.x) \)
where
\( T = \sum_i w_i (t_i)^2 ,\ X = \sum_i w_i t_i n_i ,\ N = \sum_i w_i (n_i \otimes n_i) \)
The least-squares solution is
\( x = N^{-1} \cdot X \)
with error
\( E = T - X \cdot N^{-1} \cdot X \)
The aliasing problem is essentially which pulse is one observing. For pulse periods P and pulse count m we have
\( t_i \to t_i + m_i P_i \)
This gives us
\( E = E(0) + 2 \sum_i m_i E'_i + \sum_{ij} m_i m_j E''_{ij} \)
where
E(0) is E for all the m's = 0,
\( E'_i = w_i P_i (t_i - n_i \cdot N^{-1} \cdot X) \)
\( E''_{ij} = w_i (P_i)^2 \delta_{ij} - (w_i P_i) (w_j P_j) (n_i N^{-1} n_j) \)
One can do a least-squares solution here also,
\( m = - (E'')^{-1} E' \)
but it has the problem that the m's are constrained to be integers. But one can take such a solution and round it to create an initial one, and then search around it. This problem is sometimes called a problem in integer quadratic programming.
For pulsar-pulse navigation, I will see if the aliasing problem can be resolved.
One can find one's position with a least-squares fit:
\( E = \sum_i w_i (n_i \cdot x - t_i)^2 \)
for error E, individual pulsars i with arrival time t(i) at the coordinate origin and weighting w(i), and position x. A good choice of weight is
w = 1/(pulse_size)^2
E can be found from a quadratic equation in x:
\( E = T - 2(X.x) + (x.N.x) \)
where
\( T = \sum_i w_i (t_i)^2 ,\ X = \sum_i w_i t_i n_i ,\ N = \sum_i w_i (n_i \otimes n_i) \)
The least-squares solution is
\( x = N^{-1} \cdot X \)
with error
\( E = T - X \cdot N^{-1} \cdot X \)
The aliasing problem is essentially which pulse is one observing. For pulse periods P and pulse count m we have
\( t_i \to t_i + m_i P_i \)
This gives us
\( E = E(0) + 2 \sum_i m_i E'_i + \sum_{ij} m_i m_j E''_{ij} \)
where
E(0) is E for all the m's = 0,
\( E'_i = w_i P_i (t_i - n_i \cdot N^{-1} \cdot X) \)
\( E''_{ij} = w_i (P_i)^2 \delta_{ij} - (w_i P_i) (w_j P_j) (n_i N^{-1} n_j) \)
One can do a least-squares solution here also,
\( m = - (E'')^{-1} E' \)
but it has the problem that the m's are constrained to be integers. But one can take such a solution and round it to create an initial one, and then search around it. This problem is sometimes called a problem in integer quadratic programming.
Yes but by the time I work out my position doing all that maths I will be in a different position.
If you do it by hand, that is.Yes but by the time I work out my position doing all that maths I will be in a different position.For pulsar-pulse navigation, I will see if the aliasing problem can be resolved. (snipped for brevity)...
Presumably this will depend on how much fuel you have; that is, how much capacity for course correction you have.A practcal system would require detailed error analyses. How accurate?
How accurate is our estimate of distance between distant moving objects?
You are in deep space and want to travel 10ly to an object, or where you think it will be. What is the initial pointing accuracy and accuracy of the thrust vector of the ship?.
A practcal system would require detailed error analyses. How accurate?
How accurate is our estimate of distance between distant moving objects?
You are in deep space and want to travel 10ly to an object, or where you think it will be. What is the initial pointing accuracy and accuracy of the thrust vector of the ship?.
steve_bank, I suggest doing some research into astrometry and astrometric satellites. It's possible to get the directions of stars to very high accuracy and parallaxes and proper motions of the nearer ones to a fair degree of accuracy.A practcal system would require detailed error analyses. How accurate?
How accurate is our estimate of distance between distant moving objects?
You are in deep space and want to travel 10ly to an object, or where you think it will be. What is the initial pointing accuracy and accuracy of the thrust vector of the ship?.
If you do it by hand, that is.Yes but by the time I work out my position doing all that maths I will be in a different position.For pulsar-pulse navigation, I will see if the aliasing problem can be resolved. (snipped for brevity)...
steve_bank, I suggest doing some research into astrometry and astrometric satellites. It's possible to get the directions of stars to very high accuracy and parallaxes and proper motions of the nearer ones to a fair degree of accuracy.A practcal system would require detailed error analyses. How accurate?
How accurate is our estimate of distance between distant moving objects?
You are in deep space and want to travel 10ly to an object, or where you think it will be. What is the initial pointing accuracy and accuracy of the thrust vector of the ship?.
Interstellar space is not low Earth orbit. Work out the numbers.steve_bank, I suggest doing some research into astrometry and astrometric satellites. It's possible to get the directions of stars to very high accuracy and parallaxes and proper motions of the nearer ones to a fair degree of accuracy.A practcal system would require detailed error analyses. How accurate?
How accurate is our estimate of distance between distant moving objects?
You are in deep space and want to travel 10ly to an object, or where you think it will be. What is the initial pointing accuracy and accuracy of the thrust vector of the ship?.
Ipeyttrich, I spent my career doing analysis on real systems.
...
It would have to incorporate thrust vectoring accuracy of a space ship, electronics and drift, and the initial position of objects in meters. You initialize position in orbit and vector away, the practical problems begin immediately. How do you get on course? The errors begin to add up.
...
A claim of accuracy of star positions without citing an error bound has no value.
steve_bank, I suggest doing some research into astrometry and astrometric satellites. It's possible to get the directions of stars to very high accuracy and parallaxes and proper motions of the nearer ones to a fair degree of accuracy.A practcal system would require detailed error analyses. How accurate?
How accurate is our estimate of distance between distant moving objects?
You are in deep space and want to travel 10ly to an object, or where you think it will be. What is the initial pointing accuracy and accuracy of the thrust vector of the ship?.
Ipeyttrich, I spent my career doing analysis on real systems.
Locally Newtonian mechanics gets satellites in orbit , gets probes to Mars, and gets us to the moon.
I would want to see actual detailed error analysis on how one would derive a relative position that is always changing. Analysis incorporating the nav system would not be trivial. What is the pointing accuracy of the telescopes on Earth. How accurate is the parallax orbital baseline diameter which changes.
It would have to incorporate thrust vectoring accuracy of a space ship, electronics and drift, and the initial position of objects in meters. You initialize position in orbit and vector away, the practical problems begin immediately. How do you get on course? The errors begin to add up.
As I have said before IMO space travel without some new science is impractical.
A claim of accuracy of star positions without citing an error bound has no value.
The Apollo moon missions carried an optical telescope to make sights on stars for position checks in flight.
Inertial navigations systems used in submarines drift over time from an initialization point in port. The periscopes are precisly aligned to the sub's axis so they can take a star or noon sun sight fix. Always back ups. On Navy ships someone always takes a daily manual position fix to cross check GPS. Sextants.
I worked for Kolmorgen who made periscopes.
GPS works because it can be refenced to specific points on the surface. Accurate to a radius of several meter or so, I'd have to look up current specs.
Going to a star in a multigenerational ship would be best done by dead retconning. Derive an estimate of projected position and head to it making course corrections zeroing in on the star.
If one has some programming ability, and some experience with computer graphics, it ought to be easy to do simulations of what one would see during an interstellar voyage.
If one has some programming ability, and some experience with computer graphics, it ought to be easy to do simulations of what one would see during an interstellar voyage.
Yes, it would be easy to do ... for those who do these things easily! I've programmed successfully in the past, but am increasingly old, stupid, lazy and distracted.
Browsing a folder just now, I see I did some simple star-mapping 4 years ago. I'm attaching one of the resulting lists; I never did anything with it beyond this. The required algebraic manipulations for that were much simpler than drawing constellations.
The Orion-drawing task is simple to state. Given (xI, yI, zI) and (xB, yB, zB), respectively the coordinates of an observer and Betelgeuse (or any other target star), output the two coordinates of Betelgeuse in some viewing plane. (I'll also want Betelgeuse's relative magnitude, but that's trivial. Approximating a sphere as a plane may seem absurd, but Orion is small enough and 2-D images are the target result anyway.
There seem to be TWO different ways to proceed. (1) Calculate the angle of each target star relative to two reference points; or (2) Determine some reference plane perpendicular to the Observer-Orion line, transform all coordinates to give that plane a simple equation (z = 1) and project each target star to that plane.